Creator Studio — Build Your Own Branded Game
Describe the look you want and build it in conversation with our studio agent — a fully branded, provably fair game on Superstake, no engineers required.
Aug 3
Overview
Creator Studio is the agentic game engine behind Superstake: prompt it, our agent creates your game — logos, theme, tiles, copy — you publish, and you earn. It lets anyone stand up a fully branded, playable game without engineers or smart-contract work. Think of it as "Canva for crypto games."
You bring a brand (a name and a vibe, or a few reference images). Studio writes the game's description, draws a logo and themed tiles, picks a color palette, and assembles a live, playable preview you can tweak and publish.
Every game you build inherits the platform's provably fair engine — the same smart contracts and zero-knowledge guarantees that power Cash or Crash and Moonshot. You customize the style, not the math, so fairness is never something you have to build or trust.
Creators keep 50% of platform fees from every game they publish, paid weekly in stablecoins.
Build your first game in five steps
If you'd rather just get going, this is the whole path. Everything after it explains the same steps in more detail.
- Connect your wallet at
/studio. It's how we know the game is yours and where your earnings go. - Pick a game ID and describe the look. The ID becomes your public URL and can't be changed, so choose it deliberately. For the look, describe a vibe — "dark medieval stone tiles, gold trim, a cursed knight mascot". Attach a screenshot or paste your brand's website if you have one.
- Press Start with AI. You land in a chat with Staky, our studio agent, with a live view of your game beside it. It names the game, writes the description, picks a palette, then draws your tiles, logo and banner — one step at a time so you can watch it happen.
- Ask for changes until you're happy. "Make the logo more minimal." "Brighter win tile." Staky changes only the piece you named. You can also edit any field yourself in the panel on the right — both work, and they save as you go.
- Press Submit. We review it, usually within 24–48 hours, then it goes live at your URL and starts earning.
You don't have to finish in one sitting — your game is saved as a draft from the moment you start, and My Creations is where you pick it back up.
Two ways to build
Studio has two front doors onto the same draft. Start with whichever fits, and move between them whenever you like.
| Path | Best for | What you do |
|---|---|---|
| Build with the agent | Going from an idea to a finished, good-looking game by describing it | Pick a game ID, describe the look, then keep chatting with Staky until it's right. |
| Manual wizard | Full control over every asset and color | Step through a guided form, uploading your own art and setting each value. |
These aren't two halves of one flow — they're two editors over the same game, and neither hands off to the other. A game the agent built is an ordinary draft: open it in the wizard with Edit and change anything by hand, or come back to the chat with Edit with AI. The agent lives at /studio; the wizard at /studio/manual (or the Do it manually link under the prompt).
Building with the agent
1. Start a game
On /studio you fill in a short composer:
- Game ID — the
@handlethat becomes your game's permanent public URL. Lowercase letters, numbers and hyphens, up to 50 characters. It can't be changed later, so pick carefully. A chip beside the field tells you live whether it's Available, Taken, Invalid, or You own it. - Prompt — describe the style you want: palette, tile shapes, mascot, mood. Prompts describe the look, not the rules — Studio re-skins existing games, it doesn't invent new mechanics.
- Reference images — attach, drop or paste screenshots and brand images to steer colors and mood. PNG, JPEG or WebP, up to 15 MB each.
- A brand website — paste a link and Studio reads the site for you (see below).
There's no name field: your game is named from the ID to begin with, and Staky names it properly on its first reply — you can change it any time.
The button reads Connect wallet until your wallet is connected, then Start with AI — or Resume your draft if you already own that game ID.
Some starter prompts the UI offers:
- "Neon pink tiles, retro cyberpunk vibe, a glitchy cat mascot"
- "Soft pastel candy palette, rounded glossy tiles, a bouncy slime mascot"
- "Dark medieval stone tiles, gold trim, a cursed knight mascot"
- "Vaporwave sunset colors, glowing grid tiles, a chrome robot mascot"
Start from a brand website
If you already have a website, you don't have to describe your brand by hand. From the + menu in the composer, choose Add link and paste your site's address (any public https:// URL).
Studio reads the page and pulls out the parts that define your brand:
- the brand name and a short description of what it is,
- the primary and secondary colors,
- the logo and favicon,
- and, for web3 projects, the token and chain if it can find them.
It attaches all of this to your prompt as a brief, so the agent matches your existing look instead of guessing. The site shows up as a small chip under the composer (with its favicon and name); remove it any time with the ×. If you leave the look prompt empty, the website becomes the entire brief on its own.
Reading a site takes up to a minute (Studio loads the page and captures it). A reading stays valid for about a day — if it expires, just add the link again.
2. Build it in chat
Pressing Start with AI creates the draft immediately and drops you into a split screen: the conversation with Staky, our studio agent, on the left, and a live view of your game on the right. On phones those become Chat and Preview tabs, and the view flips to Preview on its own once a round of work lands.
Staky doesn't generate everything in one shot. It works in visible steps, and each one appears as its own chip in the thread:
Set name → Neon Cats,Set theme → violet,Set game kindsGenerating description,Generating themeGenerating neutral tile,Generating win tile,Generating lose tileGenerating logo,Generating banner
Each step shows a spinner while it runs, then a green tick and a past-tense label when it lands (Generated logo). Click any step that produced an image or text to see the result without leaving the chat. Steps that cost credits show their price on the right. While Staky is thinking you'll see a shimmering status — "Thinking…", "Planning the changes…", then "Generating assets…" — with a running timer.
It asks when it needs to. Staky may reply with a short question card — "Which 8-bit color palette should we lean into?" — offering a few options, an Other box for your own answer, and a Skip button. You're never forced through it: ignore the card and keep typing, and it moves on with what you told it.
You can stop it. While Staky is working, the send button becomes a red Stop. Anything that hasn't started is cancelled and refunded; whatever is already being drawn finishes.
Then keep talking. The same box is how you refine: "make the logo more minimal", "brighter win tile", "punchier description, mention the prize". Staky edits just the piece you named and leaves the rest alone.
What it costs
Image work costs credits. Everything else is free.
Studio charges you per step from your SSC balance (1 SSC is about $1). There's no subscription and no cap on how much you refine a game — you pay for the steps you run.
| What you do | What it costs |
|---|---|
Set a field — name, theme, colors, games, links, leaderboard | Free |
| Write your description or pick a palette | Free |
| Draw or edit an image — tiles, logo, banner | A few cents each |
Check the price before you spend anything. Your balance is in the chat header, and each step shows its own price the moment it runs. Those numbers are always current, which is why they aren't repeated here.
Three things worth knowing:
- You're charged once per message, before the work starts — not per step as it goes.
- You get refunded for anything that doesn't happen. A step that fails, or one you stop before it begins, is credited back automatically. You only pay for work you actually get.
- You'll be warned if you're short. Studio checks first and tells you to top up rather than half-building your game.
How the art is made
Studio builds your art the way an illustrator keeps a character consistent across poses. Two passes run together:
- A writing pass drafts your game's description and chooses the color palette — separate light and dark shades for the win and lose states — along with the tile shape.
- An art pass draws your tiles.
For the tiles, the agent first draws the neutral tile — your character at rest. It then reuses that exact tile as the reference for the win and lose versions, so every tile is unmistakably the same character; only the expression and mood change. Each tile is then cleaned up automatically: the background is removed so the art sits transparently on any theme, the edges get a crisp outline, and the image is cropped and centered. A quick check confirms each tile actually contains art before it's accepted.
Finally, a logo is drawn to match — it references your character so the branding feels of a piece. The logo is the one optional step: if it doesn't come out, the rest of your game still completes and you can re-roll just the logo. Every asset is generated fresh for your brand, saved with a transparent background, ready to drop onto any of the 20 themes.
3. Refine in the panel
The right-hand panel isn't a preview you look at — it's the game itself, and every field in it is editable while Staky works. Sections cover Basics & branding (name, description, logo, banner, and an advanced disclosure for the dark logo, showcase logos and share image), Tile art, Theme, Games & leaderboard, and Social links. The section Staky is currently working on shimmers.
Edits save themselves about a second after you stop typing; the bar at the bottom reads Saving… and settles on Saved. Your game ID is shown but locked — it's permanent once the game exists.
So there are two ways to change anything, and they mix freely:
| Change | Ask Staky | Or do it yourself |
|---|---|---|
| Logo | "make it more minimal" | Upload your own in Basics & branding |
| Description | "punchier, and mention the prize" | Type over it |
| Neutral / Win / Lose tile | "brighter, add a small smile" | Upload art, or set tile colors by hand |
| Banner | "wider shot, put the mascot on the left" | Upload a 1536×1024 image |
4. Submit for review
When it looks right, press Submit in the panel. While Staky is still working it reads Generating… and won't accept a click, so you can't submit a half-built game.
Submitting hands the game to us for a look: "Submitted for review — we'll email you when it's decided." Reviews usually take 24–48 hours, and while a game is in review it's locked — the chat shows "This game is locked while it's under review or published." You can still open Play preview to try it.
From there it either goes live at your URL, or comes back as Changes requested with a reviewer's note. A rejected game becomes editable again; saving any change moves it back to draft ("Moved back to draft — submit again when ready") so you can resubmit.
The manual wizard
The wizard at /studio/manual walks you through every part of a game. You can save a draft and come back at any time; each step validates before it lets you advance, and you can jump back to any visited step.
| Step | What you set |
|---|---|
| Basics | Name, URL slug, and description |
| Branding | Light/dark logos (plus optional showcase logos) |
| Tile Art | Tile shape, win/lose colors, and tile icons |
| Theme | The app color palette your game uses |
| Games | Which games to include, the default, and leaderboards |
| Game Types (coming soon) | Sponsored play is the only mode for now |
| Network & Token (coming soon) | On-chain network and payment token |
| Social | Discord, X, Telegram, and shop links |
| Preview | Review every section, then save or submit for review |
On the Preview step every section has an inline Edit button that jumps you straight back to it — handy for last-minute fixes before submitting.
What each step controls
Branding. Upload a primary logo in both light and dark variants so it stays readable in every theme — it appears in headers and previews. An advanced section adds optional showcase logos (a wider mark used on marketing cards and listings).
Tile Art. Choose a tile shape — square, circle, or custom. The win and lose tiles each have their own background, border, and text colors, with separate light and dark values. Don't want to hand-pick? Use theme colors fills them in from your chosen app theme, and Reset reverts to defaults. For fully custom art, upload your own win, lose, and neutral tile images (uploading a neutral tile is what unlocks the custom shape), and tune tile image padding.
Theme. Pick from 20 preset color palettes (yellow, blue, purple, soneium, mega, black-and-white, and more). The whole game adopts the palette instantly so you can see it live.
Games. Select which games appear under your brand and which one opens by default — see Choosing your games below. A collapsible leaderboards editor lets you feature up to five metrics (Volumes, Profits, Top Wins, Best Multiplier, Revenue, Total Games, Pops) across Daily, Weekly, Monthly, and All-time windows.
Game Types (coming soon). Eventually you'll choose how games are played — Sponsored (sponsor-funded, no deposit), Token (real on-chain tokens), or IP (in-game points, no real-money payouts). For now every game runs in Sponsored mode.
Network & Token (coming soon). On-chain network and payment-token selection are not yet enabled.
Social. Add optional links to your Discord, X, Telegram, and shop — they show up around your game.
Choosing your games
A creation is a branded arcade: you choose which games appear under your brand. All of them share the same provably fair engine; they differ only in how players interact.
| Game | What players do |
|---|---|
| Cash or Crash | Climb the pyramid, bank winnings, or bust. The classic — great for first-time creators. |
| Moonshot | Live candlestick runs — ride the pump and cash out before the rug. |
| Claw Machine | Pick a tile, drop the claw, hope the bomb isn't inside. Arcade energy. |
| Coin Flip | Heads or tails, 3D spin — ten 50/50 rounds, cash out or keep calling. |
| Grid Run | Sprint across a grid of tiles, banking winnings as you go. |
| Blade Runner | Dash across the lanes, dodge traffic, and bank your multiplier before a car clips you. |
Each game shows a live mini-preview in the picker so you can see your theme applied before you commit. Pick one as the default that opens first; the rest appear as tabs inside your game. Your branding, tiles, and palette apply to every game you include.
Your slug and URL
Your slug is the unique handle for your game. It becomes its address — superstake.fun/your-slug.
Slugs are lowercase letters, numbers, and dashes, and Studio checks availability live as you type:
| State | Meaning |
|---|---|
| Available | The slug is free — you're good to go. |
| Taken | Someone else owns it. Pick another. |
| Yours | It belongs to one of your existing drafts. |
| Invalid | Wrong format or too long — fix the characters. |
Preview, submit, and go live
Every creation moves through a simple lifecycle.
- Draft — your work in progress. Save as often as you like; it shows up under My Creations.
- Preview — open a private, fully themed playthrough to test your game before anyone else sees it. A Preview mode banner stays on screen, and you can switch between the games you included and play each exactly as a visitor would. (Previews are private to you and require you to be signed in. Most games are previewable; a few specialized kinds aren't yet.)
- Submit for review — when it's ready, submit. The draft locks to view-only while the team reviews it — typically within 24–48 hours — and you're emailed when it goes live.
- Live — once approved, your game publishes to its public URL and starts earning. From the success screen you can copy your share link and open the live game.
If a submission needs changes, it comes back to you with a note explaining what to fix — edit and resubmit, no need to start over.
Managing your games
Everything you've made lives under My Creations (/studio/creations, titled "Your games"). Filter tabs split them by status — All, Drafts, In review, Live, and Rejected — and each card shows the game's logo, name, status, and a tile-art preview.
What you can do depends on status:
| Status | Actions |
|---|---|
| Draft | Continue editing, Edit with AI, Preview, or Delete |
| Rejected | Edit (with the reviewer's note), Edit with AI, Preview, or Delete |
| In review | Preview (the draft is locked while it's reviewed) |
| Live | Open the public game |
Use New game any time to start fresh. Deleting a draft is permanent. You can keep a small number of unpublished drafts at once — publish or delete one to make room for another.
Earning
Published games earn you a share of the platform fee. Superstake charges a 5% platform fee on the volume your game generates, and creators keep 50% of it — paid weekly in stablecoins to your connected wallet, with no cap. Because your game runs on shared infrastructure — wallets, payments, fairness proofs — there's nothing to operate: you build the brand, players play, and your share accrues automatically.
Try it below — the same calculator from the Studio landing page. Drag the three sliders, or pick a preset, and it works out your monthly and yearly take:
See what your share of the 5% platform fee could look like as your game grows.
Your assumptions
Your earnings
60 players × 60 games × $10 × 30 days = $1,080,000 monthly volume. You keep 50% of the 5% platform fee. That's $27,000 per month, paid in stablecoins, no cap.
Here's the same flow at a glance:
In plain terms: players × games × size × 30 days = monthly volume, then volume × 5% × 50% = your monthly earnings.
In short
- Build a branded, provably fair game from a single prompt, a brand website link, or a guided wizard.
- Staky builds it step by step — a consistent character (neutral tile first, then win/lose), a logo, banner, theme and copy — and you keep chatting, or edit the panel directly, until it's right.
- Drawing and editing images costs a few cents from your SSC balance; setting fields and writing copy are free, and anything that fails is refunded. There's no cap on how much you change.
- Pick your games and a default, set your game ID and look, choose a palette from 20 themes, preview privately, then submit.
- Approved games (reviewed in ~24–48 hours) go live at their own URL and pay creators 50% of the 5% platform fee, weekly, in stablecoins.
Ready? Head to the Studio and name your game.