Creator Studio — Build Your Own Branded Game
Turn a one-line prompt or a guided wizard into a fully branded, provably fair game on Superstake — no engineers required.
Jun 18
Overview
Creator Studio is the agentic game engine behind Superstake: prompt it, our agent creates your game — logos, theme, tiles, copy — you publish, and you earn. It lets anyone stand up a fully branded, playable game without engineers or smart-contract work. Think of it as "Canva for crypto games."
You bring a brand (a name and a vibe, or a few reference images). Studio writes the game's description, draws a logo and themed tiles, picks a color palette, and assembles a live, playable preview you can tweak and publish.
Every game you build inherits the platform's provably fair engine — the same smart contracts and zero-knowledge guarantees that power Cash or Crash and Moonshot. You customize the style, not the math, so fairness is never something you have to build or trust.
Creators keep 50% of platform fees from every game they publish, paid weekly in stablecoins.
Two ways to build
Studio has two front doors that lead to the same place — a draft you can preview and publish. Start with whichever fits you, and switch any time.
| Path | Best for | What you do |
|---|---|---|
| AI fast lane | Getting a complete, good-looking game in about a minute | Type a name and describe the look. Our agent generates everything; you refine. |
| Manual wizard | Full control over every asset and color | Step through a guided form, uploading your own art and setting each value. |
An AI-generated game is just a normal draft — you can open it in the manual wizard afterward and hand-edit anything. The AI fast lane lives at /studio; the manual wizard at /studio/manual (or the Do it manually link on the prompt).
The AI fast lane
1. Write the prompt
On /studio you fill in a small composer:
- Name — what your game is called. Your URL slug auto-fills from the name.
- Slug — the
@your-idpart of your game's address. Edit it directly to override the auto-generated one. - Look prompt — describe the style you want: palette, tile shapes, mascot, mood. Prompts describe the look, not the rules — Studio re-skins existing games, it doesn't invent new mechanics.
- Reference images — attach, drop, or paste a few screenshots or brand images to steer colors and mood.
- A brand website — paste a link and Studio reads the site for you (see below).
Some starter prompts the UI offers:
- "Neon pink tiles, retro cyberpunk vibe, a glitchy cat mascot"
- "Soft pastel candy palette, rounded glossy tiles, a bouncy slime mascot"
- "Dark medieval stone tiles, gold trim, a cursed knight mascot"
- "Vaporwave sunset colors, glowing grid tiles, a chrome robot mascot"
Start from a brand website
If you already have a website, you don't have to describe your brand by hand. From the + menu in the composer, choose Add link and paste your site's address (any public https:// URL).
Studio reads the page and pulls out the parts that define your brand:
- the brand name and a short description of what it is,
- the primary and secondary colors,
- the logo and favicon,
- and, for web3 projects, the token and chain if it can find them.
It attaches all of this to your prompt as a brief, so the agent matches your existing look instead of guessing. The site shows up as a small chip under the composer (with its favicon and name); remove it any time with the ×. If you leave the look prompt empty, the website becomes the entire brief on its own.
Reading a site takes up to a minute (Studio loads the page and captures it). A reading stays valid for about a day — if it expires, just add the link again.
2. Generate
Press send and the agent composes the full set of assets from your prompt and images. You'll watch it work through these stages:
- Reading your prompt
- Drafting description & vibe
- Picking an app theme
- Designing logo & branding
- Sketching character poses
- Painting win, lose & idle tiles
- Cleaning up backgrounds
- Compositing the live preview
- Finalizing
While you wait, the loading screen drops you into a quick tile-stacking mini-game — tap to drop each tile and line it up perfectly to keep the tower wide. It's just for fun while the agent drafts your game; nothing you do there affects the result.
How the art is made
Studio builds your art the way an illustrator keeps a character consistent across poses. Two passes run together:
- A writing pass drafts your game's description and chooses the color palette — separate light and dark shades for the win and lose states — along with the tile shape.
- An art pass draws your tiles.
For the tiles, the agent first draws the neutral tile — your character at rest. It then reuses that exact tile as the reference for the win and lose versions, so every tile is unmistakably the same character; only the expression and mood change. Each tile is then cleaned up automatically: the background is removed so the art sits transparently on any theme, the edges get a crisp outline, and the image is cropped and centered. A quick check confirms each tile actually contains art before it's accepted.
Finally, a logo is drawn to match — it references your character so the branding feels of a piece. The logo is the one optional step: if it doesn't come out, the rest of your game still completes and you can re-roll just the logo. Every asset is generated fresh for your brand, saved with a transparent background, ready to drop onto any of the 20 themes.
3. Review and refine
When generation finishes you land on your creation with everything laid out: name, slug, logo (light and dark), description, theme, tile colors, and a live game preview. From here you can fix anything without starting over.
Edit a single asset. Click any generated piece — the logo, the description, or any of the three tiles — and a small editor opens ("We will change just this — the brand and URL stay the same."). Describe the change in a sentence and press Apply. Studio changes only that asset; your name, URL, theme, and every other asset stay exactly as they are. For tile and logo edits it quietly passes your other tiles along as reference, so the tweaked piece still matches the set.
| You can edit | Example instruction |
|---|---|
| Logo | "make it more minimal" |
| Description | "make it punchier and mention the prize" |
| Neutral / Win / Lose tile | "make it brighter, add a small smile" |
Regenerate. Want a different direction overall? Adjust the prompt or images and generate again — this replaces every asset with a fresh pass.
Both are metered so costs stay predictable: you get 10 per-asset edits and 10 full regenerations per game, and the UI shows what's left ("1 edit left"). Regenerating resets your edit budget back to 10. When you run out of regenerations, pick a new name to start fresh.
4. Continue to the finish line
Once you're happy, Continue drops you into the manual wizard at the final-touches step (social links and leaderboard) so you can review everything and publish.
Pick up where you left off. If you close the tab or navigate away mid-generation, Studio remembers the run for a few minutes — come back to the same creation and it reconnects and keeps polling until your assets are ready.
The manual wizard
The wizard at /studio/manual walks you through every part of a game. You can save a draft and come back at any time; each step validates before it lets you advance, and you can jump back to any visited step.
| Step | What you set |
|---|---|
| Basics | Name, URL slug, and description |
| Branding | Light/dark logos (plus optional showcase logos) |
| Tile Art | Tile shape, win/lose colors, and tile icons |
| Theme | The app color palette your game uses |
| Games | Which games to include, the default, and leaderboards |
| Game Types (coming soon) | Sponsored play is the only mode for now |
| Network & Token (coming soon) | On-chain network and payment token |
| Social | Discord, X, Telegram, and shop links |
| Preview | Review every section, then save or submit for review |
On the Preview step every section has an inline Edit button that jumps you straight back to it — handy for last-minute fixes before submitting.
What each step controls
Branding. Upload a primary logo in both light and dark variants so it stays readable in every theme — it appears in headers and previews. An advanced section adds optional showcase logos (a wider mark used on marketing cards and listings).
Tile Art. Choose a tile shape — square, circle, or custom. The win and lose tiles each have their own background, border, and text colors, with separate light and dark values. Don't want to hand-pick? Use theme colors fills them in from your chosen app theme, and Reset reverts to defaults. For fully custom art, upload your own win, lose, and neutral tile images (uploading a neutral tile is what unlocks the custom shape), and tune tile image padding.
Theme. Pick from 20 preset color palettes (yellow, blue, purple, soneium, mega, black-and-white, and more). The whole game adopts the palette instantly so you can see it live.
Games. Select which games appear under your brand and which one opens by default — see Choosing your games below. A collapsible leaderboards editor lets you feature up to five metrics (Volumes, Profits, Top Wins, Best Multiplier, Revenue, Total Games, Pops) across Daily, Weekly, Monthly, and All-time windows.
Game Types (coming soon). Eventually you'll choose how games are played — Sponsored (sponsor-funded, no deposit), Token (real on-chain tokens), or IP (in-game points, no real-money payouts). For now every game runs in Sponsored mode.
Network & Token (coming soon). On-chain network and payment-token selection are not yet enabled.
Social. Add optional links to your Discord, X, Telegram, and shop — they show up around your game.
Choosing your games
A creation is a branded arcade: you choose which games appear under your brand. All of them share the same provably fair engine; they differ only in how players interact.
| Game | What players do |
|---|---|
| Cash or Crash | Climb the pyramid, bank winnings, or bust. The classic — great for first-time creators. |
| Moonshot | Live candlestick runs — ride the pump and cash out before the rug. |
| Claw Machine | Pick a tile, drop the claw, hope the bomb isn't inside. Arcade energy. |
| Coin Flip | Heads or tails, 3D spin — the simplest possible round, 50/50 hype. |
| Grid Run | Sprint across a grid of tiles, banking winnings as you go. |
| Blade Runner | Dash across the lanes, dodge traffic, and bank your multiplier before a car clips you. |
Each game shows a live mini-preview in the picker so you can see your theme applied before you commit. Pick one as the default that opens first; the rest appear as tabs inside your game. Your branding, tiles, and palette apply to every game you include.
Your slug and URL
Your slug is the unique handle for your game. It becomes its address — superstake.fun/your-slug.
Slugs are lowercase letters, numbers, and dashes, and Studio checks availability live as you type:
| State | Meaning |
|---|---|
| Available | The slug is free — you're good to go. |
| Taken | Someone else owns it. Pick another. |
| Yours | It belongs to one of your existing drafts. |
| Invalid | Wrong format or too long — fix the characters. |
Preview, submit, and go live
Every creation moves through a simple lifecycle.
- Draft — your work in progress. Save as often as you like; it shows up under My Creations.
- Preview — open a private, fully themed playthrough to test your game before anyone else sees it. A Preview mode banner stays on screen, and you can switch between the games you included and play each exactly as a visitor would. (Previews are private to you and require you to be signed in. Most games are previewable; a few specialized kinds aren't yet.)
- Submit for review — when it's ready, submit. The draft locks to view-only while the team reviews it — typically within 24–48 hours — and you're emailed when it goes live.
- Live — once approved, your game publishes to its public URL and starts earning. From the success screen you can copy your share link and open the live game.
If a submission needs changes, it comes back to you with a note explaining what to fix — edit and resubmit, no need to start over.
Managing your games
Everything you've made lives under My Creations (/studio/creations, titled "Your games"). Filter tabs split them by status — All, Drafts, In review, Live, and Rejected — and each card shows the game's logo, name, status, and a tile-art preview.
What you can do depends on status:
| Status | Actions |
|---|---|
| Draft | Continue editing, Preview, Regenerate, or Delete |
| Rejected | Edit (with the reviewer's note), Preview, Regenerate, or Delete |
| In review | Preview (the draft is locked while it's reviewed) |
| Live | Open the public game |
Use New game any time to start fresh. Deleting a draft is permanent. You can keep a small number of unpublished drafts at once — publish or delete one to make room for another.
Earning
Published games earn you a share of the platform fee. Superstake charges a 5% platform fee on the volume your game generates, and creators keep 50% of it — paid weekly in stablecoins to your connected wallet, with no cap. Because your game runs on shared infrastructure — wallets, payments, fairness proofs — there's nothing to operate: you build the brand, players play, and your share accrues automatically.
Try it below — the same calculator from the Studio landing page. Drag the three sliders, or pick a preset, and it works out your monthly and yearly take:
See what your share of the 5% platform fee could look like as your game grows.
Your assumptions
Your earnings
60 players × 60 games × $10 × 30 days = $1,080,000 monthly volume. You keep 50% of the 5% platform fee. That's $27,000 per month, paid in stablecoins, no cap.
Here's the same flow at a glance:
In plain terms: players × games × size × 30 days = monthly volume, then volume × 5% × 50% = your monthly earnings.
In short
- Build a branded, provably fair game from a single prompt, a brand website link, or a guided wizard.
- The AI fast lane draws a consistent character (neutral tile first, then win/lose), plus a logo, theme, copy, and a live preview in about a minute; refine any piece in a sentence.
- Choose from six games, set your slug and look, pick a palette from 20 themes, preview privately, then submit.
- Approved games (reviewed in ~24–48 hours) go live at their own URL and pay creators 50% of the 5% platform fee, weekly, in stablecoins.
Ready? Head to the Studio and name your game.